EPS Update: May 2004
Summer Resources
Classroom Games: The Power of Play
EPS at Conferences
New Books & Recent Releases
Free Lessons
Free Lessons

Game Plan: A Sourcebook for Teaching the Parts of Speech
   Table of Contents
   Adverb Lesson


Search and Sort
   Table of Contents
   Adjective Word Sort
   Download short vowel word sort
   Download rhyming word picture sort
New Books & Recent Releases


TEVS 2
Ten Essential
Vocabulary Strategies
Book 2
Grade 5

Vocabulary is the key to reading comprehension! Help students develop critical strategies for unlocking the meaning of unfamiliar words in context.

Jump Right into Reading
Jump Right into Reading
Grade K

Jump Right into Reading  introduces the letters of the alphabet in carefully sequenced groups so that words can be read immediately. Exercises reinforce phonological awareness, sound-to-letter matching, and letter formation.

Writing Skills Teacher's Handbook
Writing Skills
Teacher's Handbook

Differentiate instruction in your classroom with this comprehensive guide to teaching writing to students in grades 2–12.

Free resources for summer learning!

The end of the year is a time for review, reflection, and fun. Whether you are winding up the school year, teaching a summer session, tutoring, or working with your children at home, EPS has materials that work—even when school is out.
 Free end-of-year or summer lessons
 Our summer resource list
Classroom Games: The Power of Play
by Joanna W. Kennedy

At some point during the primary grades, learning becomes serious business for many students. Lessons are less playful; hands-on experiences are replaced by work sheets; exploration turns into memorization; and the joy of learning turns into the pursuit of good grades. “Play,” the “work” of early childhood, has, by middle school, been relegated to physical education, recess, or after-school sports. Most teachers feel pressured to dedicate every available teaching moment to curriculum requirements and standardized test preparation. Game playing may be welcomed during a rainy day recess, but it is rarely an integral part of instruction.

Actually, games may provide more opportunities for meaningful instruction and enjoyable learning than more traditional methods of teaching. Rogoff (1990) calls interactive activities “an apprenticeship in learning.” According to Fredericksen, games create “a bridge between learning and doing” (1999). At all levels of education, games have amazing power to engage, challenge, intrigue, and delight students who may resist more conventional materials.

The application of games in the classroom, however, requires careful planning. In order for classroom games to enhance learning, they must be “purposeful, relevant, and educational” (Fredericksen, 1998). For games to be a successful element in the teacher’s tool kit, it is important that they contain the following elements:

Novelty
Work sheets and drills do not usually appeal to the curious and imaginative nature of most students. Games have delighted students of all ages over the years simply because they provide a novel approach to understanding concepts and mastering skills. They also teach social and academic skills in a natural way, in cooperative teams or one-on-one with the teacher, rather than in the traditional, hierarchical classroom. 

Intellectual Stimulation
Research shows that children learn best when they are actively engaged. Successful games invite students to analyze, strategize, and think flexibly. They challenge students to plan, organize, and think about the relationship between cause and effect. Players are encouraged to integrate prior knowledge with the new information or concepts that emerge during the competition.

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Summer Resources

We’ve put together a resource list of our best titles for summer learning. Please see the Web pages for more information, research bases, and free downloadable lessons.

Game Plan: Building Language Skills with Games
Grades 4–8
Build required skills in a way that allows for collaborative work and immediate feedback.
Search & Sort: Discovering Patterns in Sounds, Letters, and Words
Grades K–4
Make it multisensory! Reinforce language arts instruction with these engaging sorting and matching activities.
Megawords: Multisyllabic Words for Reading, Spelling, and Vocabulary
Grade 4–Adult
Boost decoding, spelling, and comprehension of multisyllabic words with this unique advanced phonics program.
Right into Reading: A Phonics-Based Reading and Comprehension Program
Grades K–3
Move students “right into reading” for meaning with carefully structured books to support students at each stage.
Ten Essential Vocabulary Strategies: Practice for Success on Standardized Tests
Grades 4–8
Develop vocabulary know-how and test-taking confidence with strategies for unlocking the meaning of unfamiliar words in context.
Wordly Wise 3000
Grades 2–12
Direct, systematic vocabulary instruction to develop reading comprehension and help improve standardized test scores.
Monthly Journals
Grades 1–2
Develop writing skills in emergent writers and encourage daily journal writing with these personal student journals for every month of the year.
Sounds Sensible
Grades PreK–1
Build a foundation for reading success and help prevent reading failure with this direct, multisensory phonological awareness and beginning phonics program.
Touchphonics
Grades K–3
Build essential decoding skills with this manipulative-based, multisensory phonics program.
EPS at Conferences
See our materials, pick up samplers and catalogs, or speak to an EPS expert at a fall conference.

Date Conference Name Location
October
10/7–9 Council for Learning Disabilities (CLD) Las Vegas, NV

November
11/3–6

International Dyslexia Association (IDA)

Philadelphia, PA
11/4–6 California Reading Association (CRA) San Jose, CA
11/4–6 National Middle School Association (NMSA) Minneapolis, MN
11/7–9 Southeast Regional International Reading Association (IRA) Savannah, GA